Editorial leadership · Content design · Technical writing
I make complex systems and public issues easier to understand.
I’m an editorial lead and content designer with over a decade of experience in technical writing, digital products, and publishing.
My focus is children’s rights, digital communities, and public trust, including how AI and digital policy affect people’s choices and everyday lives.
- Based in
- Geneva, Switzerland
- Currently
- Editorial and content design at Hivenet
- Experience
- Writing, editing, and digital products since 2013
Selected work
Examples from technology and publishing that show how I explain complex systems, develop shared language, and lead editorial work.
Finding a way through a technical product
I wrote the complete documentation for Hivenet Router as its sole technical writer, covering the path from understanding the product to deployment, API use, and configuration.
Explore the public documentation ↗My contribution
I organized and wrote the documentation so readers could find the right explanation and follow it through to a task. That work included the documentation structure, navigation, and wording, with attention to terminology, technical identifiers, and product claims.
Documentation written by Thanasis Karavasilis for Hivenet. Router is developed by Hivenet’s engineering contributors.
Leading editorial planning and publishing
As editor at large, I worked across editorial planning, commissioning, editing, and publishing for an international publication covering Japanese culture. I coordinated staff writers, freelancers, and social media work across time zones.
My contribution
I developed editorial guidelines and workflows, reviewed drafts, and helped the team decide what to publish and how to present it. The work combined attention to individual pieces with responsibility for the publication as a whole.
Explaining a studio’s plans to an international audience
I wrote the opening article for Bandai Namco Mobile’s new blog: a look at the studio’s plans for 2023. The brief called for an international audience and a voice that was confident, modest, and recognizably human.
Read the published article ↗My contribution
I brought the studio’s priorities, culture, and development plans into one article. The work involved making organizational information readable without losing the team’s voice.
Published January 18, 2023 under the Bandai Namco Mobile Team byline.
What I do
Public-interest and policy communication
I turn complex source material into clear explanations, summaries, and guidance. For public-interest and policy work, that means helping people understand what a decision changes, who it affects, and what they can do next.
Technology, AI governance, and digital trust
I write documentation, product content, and technical explanations. My focus in AI governance and digital trust is making systems, their limits, and their consequences understandable, with claims checked against the evidence.
Community, children’s rights, accessibility, and sensitive communication
Guidelines, support content, moderation language, safeguarding communication, inclusive UX copy, and language for moments where clarity, dignity, and tone affect trust. My focus is children and teenagers in digital communities: their rights, participation, safety, and access to help.
Editorial systems and content design
I plan, commission, and edit content, and build the structures that keep it useful: documentation, voice guides, terminology, review processes, and publishing workflows. I shape UX copy and support content around the choices people need to make.
How I work
I start by clarifying the audience, the purpose of the work, and what people need to understand or do. I review the source material with subject specialists, identify gaps, and agree on the content’s structure and terminology.
As the work develops, I coordinate reviews and turn feedback into clear editorial decisions. I check accuracy, consistency, readability, and sensitive wording before delivery. For work that needs ongoing updates, I build documentation and guidance that the team can maintain.
Where I’m coming from

I’ve worked with language and digital products for over a decade, from Xbox localization through HCL to editorial leadership at MANGA.TOKYO and OTAQUEST, and content work in cloud technology at Hivenet.
Work in games, fandom, and digital culture has shaped my interest in digital communities: where people find belonging, whose voices are heard, and how platforms affect their choices. That connection informs my focus on children’s rights, participation, and protection online.
I’m developing my knowledge of human rights and digital governance alongside an established editorial practice. I want to help organizations explain decisions honestly and make information useful to the people affected by them.
I studied English language and literature, then TESOL and applied linguistics. I’m based in Geneva.
See my experience on LinkedIn ↗Selected writing
Personal essays on automation, organizational decisions, and their human consequences.
Klarna tried replacing humans with AI. It didn’t work.
A reflection on automation, service quality, and the costs that efficiency claims can miss.
You’re not broken — you’re burned out
On creative work, exhaustion, and the ways organizations wear people down.
More writing on Medium ↗ · My personal notes, reading, and interests live at thankar.me ↗.
Get in touch
I’m open to senior editorial, communications, and content-design roles, and to technical writing or editorial consulting projects. I welcome inquiries from NGOs, international organizations, think tanks, and technology companies.
Tell me about your organization, your audience, and what you need help with.
thanasis@thanasiskaravasilis.comYou can also use the form below. For game-related writing and editing, visit Nerditors ↗.